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・ Strike Fighter Weapons School Pacific
・ Strike Fighter Wing Atlantic
・ Strike Fighters 2
・ Strike Fleet
・ Strike for cause
・ Strike Force
・ Strike Force (1975 film)
・ Strike Force (professional wrestling)
・ Strike Force (TV series)
・ Strike Force (video game)
・ Strike Force Bowling
・ Strike from the record
・ Strike Gently
・ Strike Gunner S.T.G
・ Strike It Lucky
Strike It Lucky (Australian TV series)
・ Strike It Rich
・ Strike It Rich (1933 film)
・ Strike It Rich (1986 game show)
・ Strike It Rich (1990 film)
・ Strike It Rich (radio-TV)
・ Strike It Up
・ Strike Me Lucky
・ Strike Me Lucky (novel)
・ Strike Me Pink
・ Strike Me Pink (film)
・ Strike notice
・ Strike of the 100,000
・ Strike of Thunderkick Tiger
・ Strike Out


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Strike It Lucky (Australian TV series) : ウィキペディア英語版
Strike It Lucky (Australian TV series)

''Strike It Lucky'' was Based on a British format which in term was based on a short-lived American format called Strike It Rich. Hosted by Ronnie Burns along with Jane Blatchford as co-host and Greg Huggings as announcer for the Nine Network in 1994. It didn't last very long
==The Main Game==
Three teams of two compete to win cash & prizes by going across an archway of TV monitors on stage. On a team's turn, one member of that team was given a category with six possible answers. That player then must decide how many answers he/she must give (either two, three, or four) for two, three or four moves on their respective 10 monitored archway. If the player can complete the contract, their partner gets to move across their archway, otherwise the opposing team gets to complete the contract.

Each monitor, bar the last, hides a prize or a "Hot Spot". There was always between five to eight Hot Spots hidden between all three teams' monitors. Each time the team in control reveals a prize, they win that prize and can decide to either bank the prize(s) and pass control to the next team or reveal another monitor. Deciding to keep playing is a risk because if at anytime they reveal a Hot Spot, they lose all the prizes earned at that point and control goes the opponents. But, if they can make their required number of moves without hitting the Hot Spot, they automatically bank their prizes.
Along the way, the moving player could uncover some special spaces and here's some of them:
*Lucky Strike - Striking that screen won $100 is cash which was automatically theirs to keep win or lose the game; also that player would get a free move.
*Free Move - ''self explanatory''
The last monitor of the ten for each team is a question. The team can decide to answer it then or bank their prizes. The monitor before the question normally hides a holiday. A wrong answer forfeits the prizes not banked and the game continues, while a right answer wins the game.
Should time run out before a winner was decided, the team who's furthest ahead wins the game. If the game ended in a tie, the tied players get to answer the final question with the first player to buzz-in with the correct answer winning the game.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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